I'm a 3D artist with a background in technical art, character rigging, and game production. My experience spans modeling, rigging, animation, and optimization, with recent work on Riot Games' Teamfight Tactics.
I'm also responsible for the character art pipeline on ALEA, an indie PvP arena brawler, where I handle 3D modeling, rigging, animation, materials, shaders, and Unreal Engine implementation, as well as character design direction.
I'm especially drawn to stylized character art, combining appealing designs with clean, efficient, production-ready 3D assets.