Hello! My name is Patrick and I'm a 3D artist. I absolutely love collaborating with talented, ambitious people and I'm always looking for opportunities to do so.
If you're not sure if I have the right skills for your project, please feel free to contact me. I'd be happy to discuss your situation and help identify what you should be looking for. Here are the most common areas of my expertise:
I have developed a wide range of skills over the years that enable me to perform most art roles found in video games. That means I can do the majority of the artwork for small projects, or staff up and manage a team for projects with a larger scope.
I can take a character from concept art all the way to in-game implementation. This often includes high poly sculpting, retopology, UV layout, texturing, rigging, animating, and implementing the assets in the game engine.
I have experience setting up entire levels from scratch. I've also supplemented existing levels with additional props and set pieces, always making sure to match the quality and style of pre-existing content.
I am well-versed in the arts of hand painted textures and physically based rendered materials. Although I most often work on stylized games, I have a special place in my heart for replicating beautiful real-life textures.
I take commissions for 3D artwork. What does that mean exactly? Well, that's up to you! If you have an idea for something that might need some type of 3D work, I'd love to discuss it with you. It's always fun to see original characters, D&D parties, and whatever other creative ideas you might have!
The specific needs and financial circumstances from one project to the next can vary so I prefer to work to work with clients to find a payment plan that works best.
Send me a message with the details of your project and we'll work something out!