ALEA | Duelist

Duelist's Human Form

Duelist's Human Form

Human Animations

Duelist's Werewolf Form

Duelist's Werewolf Form

Werewolf Animations

In-Game Combat

The wolf pelt and tail use physics-driven secondary motion, with optional per-animation curves to blend or override the simulation with hand-keyed animation.

UVs are mapped to specific color swatches rather than traditional texture layouts, allowing individual polygons to receive distinct colors and shades from a shared palette.

UVs are mapped to specific color swatches rather than traditional texture layouts, allowing individual polygons to receive distinct colors and shades from a shared palette.

UVs positioned across blended color swatches create smooth gradients.

UVs positioned across blended color swatches create smooth gradients.

ALEA | Duelist

The Duelist is a playable character from ALEA, an indie PvP arena brawler currently in development in Unreal Engine.
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A swift, spear-wielding fighter with a darker side, the Duelist can switch between two distinct forms: an agile human warrior and a powerful werewolf. Inspired loosely by the myth of Romulus and Remus, the character explores the contrast between precision and brutality, with a supernatural wolf-like presence lurking beneath his human form.
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I was responsible for the character's 3D modeling, rigging, animation, materials, shaders, and Unreal Engine implementation, as well as directing the character's visual design.
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Both forms were built using a stylized low-poly workflow with a shared color-palette texture and custom cel-shading materials.
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Responsibilities: Character Art, Rigging, Animation, Materials & Shaders, Unreal Engine Implementation, Character Design Direction
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Project: ALEA
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Website: https://alea.gg/