
Early concepts for the Duelist by Marta Lopez (https://cara.app/martalopv). I provided direction to refine the design, emphasizing a slender silhouette, wolf-inspired elements, and a green color palette to distinguish him from the other characters.
I was responsible for much of the character design and visual development for ALEA, drawing inspiration from ancient Mediterranean history, mythology, and fantasy.
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I designed the first four playable heroes directly in 3D, then collaborated with a 2D concept artist on later characters, providing creative direction and feedback before translating the concepts into game-ready models.
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Establishing the Visual Style
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ALEA began as a gladiator-inspired arena combat game. Working closely with the lead developer, I helped establish a distinctive low-poly aesthetic inspired by the expressive art direction of games like Gigantic.
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Starting with the Warrior and Mage, I explored exaggerated proportions, strong silhouettes, and minimal facial features, relying on shape, costume, and animation to convey personality.
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As the roster expanded into more fantastical designs, we adapted these principles to accommodate features like the Cyclops' tusks and Werewolf's expressive muzzle while maintaining a cohesive visual identity.
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Project: ALEA
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Website: https://alea.gg/
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Concept Artist: Marta Lopez / Maholeath https://cara.app/martalopv