Here's R4 with the most recent shader. He finally has some emissive glow on his eyes, ears, and mace orb!
This is R4 with an older shader.
1024x1024 texture maps. I hand-painted diffuse and specular in Photoshop. I used Marmoset Toolbag to bake Normal + AO maps, then incorporated the AO into the hand-painted diffuse.
High poly ZBrush sculpt.
This was a complex character to rig! I definitely learned a lot through the process.
This is the very first character created for Project: Stamina! I was responsible for all sculpting, modeling, texturing, and rigging.
Character design by art director Danielle DiFalco: https://www.artstation.com/artwork/L2ExGA