R4.bit

Here's R4 with the most recent shader. He finally has some emissive glow on his eyes, ears, and mace orb!

Here's R4 with the most recent shader. He finally has some emissive glow on his eyes, ears, and mace orb!

This is R4 with an older shader.

This is R4 with an older shader.

1024x1024 texture maps. I hand-painted diffuse and specular in Photoshop. I used Marmoset Toolbag to bake Normal + AO maps, then incorporated the AO into the hand-painted diffuse.

1024x1024 texture maps. I hand-painted diffuse and specular in Photoshop. I used Marmoset Toolbag to bake Normal + AO maps, then incorporated the AO into the hand-painted diffuse.

High poly ZBrush sculpt.

High poly ZBrush sculpt.

This was a complex character to rig! I definitely learned a lot through the process.

This was a complex character to rig! I definitely learned a lot through the process.

R4.bit

This is the very first character created for Project: Stamina! I was responsible for all sculpting, modeling, texturing, and rigging.

Character design by art director Danielle DiFalco: https://www.artstation.com/artwork/L2ExGA